10/29/2023 0 Comments Rocketwerkz living darkDevelopment takes time, and bugs are inevitable at some stages. Often I find it can depend on the type of game itself as to whether I would rather wait. Regarding Early Access - I can absolutely understand hesitation regarding purchasing a game in Early Access! It's a personal decision as to whether you'd rather buy a game now and journey along with the development - risking bugs and all, or wait until the game is fully released. If you'd like to have detailed discussions about Stationeers with both developers and players on Discord, we have a server here. To see development progress, have a look at the News section on the game's Steam page here Living Dark is an indie, action, adventure and RPG game developed by RocketWerkz. One of these titles is Stationeers and the team have been working hard on regular updates to the game following launch at the end of 2017. Unannounced Game, RocketWerkz Studios Limited Living Dark (2018), RocketWerkz Studios Limited Stationeers (2018), RocketWerkz Studios Limited Deer Hunter. They work on multiple titles - released, announced and unannounced. But we’ll definitely be keeping an eye on development of Living Dark in the new year.īe sure to check back with Player.One and follow Scott on Twitter for more Living Dark news in 2018 and however long Rocketwerkz supports its next game after launch.I'm locking this thread as it does not provide value/constructive discussion however in the interest of providing something productive for readers, I've included some information on Stationeers & RocketWerkz below:ĭean started RocketWerkz in 2015 and we now have over 40 staff currently at the studio. We’d caution against letting your imagination run away from you when imagining the possibilities, if only because there are definitely going to be limitations on an evolving open-world environment from a 15-person studio. Living Dark sounds different than most of what we’re seeing on the market these days. To say we’re intrigued would be an understatement. And then an explosion provides a new door for the invading forces, a combination of human and robot soldiers who seem to be wearing military fatigues. A man in the foreground wears a large gold chain and another crew member consults a laptop while mixing powdery substances. The people who seem to be manufacturing drugs, or whatever “Weather” is in Living Dark, all wear clothes that wouldn’t be out of place in 2017. 1 Trademark Search and Registration Service :: LIVING DARK is a trademark and brand of RocketWerkz Limited, Roslyn, Dunedin, NZ. But we’re not looking at a far-future story here. We know robots can pose a serious threat to humans, though it’s unclear whose behalf the automated ground troops are acting on. The Living Dark teaser confirms a handful of facts about the world we’ll be exploring. It’ll be up to you to decide which people and/or factions deserve loyalty and which can be used to further your own goals. Rocketwerkz says players will “gain allies and make lasting enemies.” Each will have a tangible impact on the districts and neighborhoods spread across the city, all of which have their own unique social and cultural identities. Thanks to the game’s website, we know Living Dark will take place in a “near-future city” called Vox that is “straining under tensions it can barely control.” The game will follow a procedurally-generated, neo-noir narrative that bends and warps as you explore Vox and forge relationships with the locals. While the new clip does an excellent job of establishing a tone, it doesn’t actually give us much information on what to expect from Living Dark when heads to an unspecified number of platforms. The first teaser trailer for Living Dark, the upcoming procedural action adventure game from DayZ creator Dean Hall’s new studio, debuted this week.
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